What's New? Oculus Rift

Oculus Rift July 12, 2017 by Ben Pateman

Big sale on Oculus Rift + Touch bundles sees huge surge in VR uptake

It’s now been almost 2 years since Oculus upset its fans by announcing the cost of its flagship device would be £499, a big chunk over the famously-quoted “ballpark figure” of $350 that people were expecting.  The price being 50% higher than expected may not have been enough to deter most of the early adopters

Games June 12, 2017 by Ben Pateman

Lone Echo for Oculus Rift finally has a release date, and its stand-alone multiplayer mode Echo Arena will be free to all Rift owners

The highly anticipated Oculus Rift exclusive Lone Echo finally has a concrete release date:  July 20th. The story-heavy single player game sees the player floating around in zero gravity, sidestepping the whole problem of virtual locomotion by having players move by grabbing objects and propelling themselves forward.  Think The Climb, but with gravity switched off!  It’s a

Mobile VR March 29, 2017 by Ben Pateman

Check out this 360′ teaser for Oculus Studios’ upcoming VR film Ghost in the Shell

To coincide with the release of the live action Ghost in the Shell movie (hitting cinemas tomorrow), Oculus Studios has been working on a VR experience that’ll let you step inside this iconic cyberpunk dystopia.  Besides the incredibly brief teaser above, details are currently very sparse, but we know there will be two versions available: one for the Oculus

Games February 14, 2017 by Ben Pateman

How to create a shortcut to SteamVR in Oculus Home

Oculus Rift users enjoy a smooth experience with Oculus Home, with it loading up automagically when you put the headset on, and launching Oculus Home apps painlessly. What it’s not great for, however, is easily jumping into SteamVR to load up one of your Steam games.  You have to lift your headset up and fiddle with

Oculus Rift January 24, 2017 by Ben Pateman

Bringing VR-made sculptures to life

Crafty reddit user ShotzyProps has demonstrated the combined power of virtual reality and 3D printing. Using Oculus Medium, they started by sculpting a scene effortlessly in VR. Not satisfied with having to put on a headset in order to view it, the next stage was to bring it into the real world using a 3D

Oculus Rift November 28, 2016 by Ben Pateman

Oculus Touch pre-orders are now processing

Those with early pre-orders of the imminent Oculus Touch controllers may find their new toy arriving before the official launch date of the 6th, as many people this evening have reported receiving the fabled “order processing” e-mail. Priority of delivery is based on the time/date of the original Rift pre-order, not the more recent Touch pre-order,

Games November 14, 2016 by Ben Pateman

In preperation for the release of Oculus Touch in just 3 weeks, Oculus Avatars is now live

One of the big features of the Oculus Touch experience is Oculus Avatars: a platform-wide player-avatar that tracks both your head and your hands, and can be customized in a wide variety of vivid fashions. These Avatars are tied into the Oculus SDK in such a way that developers can easily utilize them in games

HTC Vive October 11, 2016 by Ben Pateman

With the Touch controllers available soon, is the Oculus Rift simply the better headset?

It’s been almost a year of Vive vs Rift debates.  On the one hand you have the much-loved Valve and their PC gaming empire, and on the other Oculus, a relatively new name but one backed by Facebook, the company it’s too cool to hate (but with a product too convenient to reject). Many aspiring VR

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